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While not needed for any of my builds, these are a few magical items that I believe help more than most.
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Warcaster helps us hold on to our buff spells by providing advantage on concentration saves.
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This feat also allows us to leverage our high accuracy (-5 hit for +10 damage) to deal truly absurd amounts of damage. Increasing the build’s optimal range from 30 ft to 120 ft is huge, allowing us to stay far away from danger while still dealing damage. Combined with the archery fighting style, this gives us the highest consistent damage possible at low levels. This gives the build two attacks using a hand crossbow and the ability to fire at someone attempting to melee them. Only used for multiclassing, this build doesn’t make use of spells that require a high charisma. Picking human gives us one of those at level 1. This build needs at least two feats before its damage potential really starts to show through. 1 sorcerer – Divine Soul: If you find a powerful arcane caster-only item.18 bard – College of Swords: The main selling point of this build, combining spells in unintentionally broken ways.1 fighter: Proficiency in con saves, heavy armor, and the archery fighting style.
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The result is the strongest archer build I have ever seen. However, balance isn’t something I like to spend much time worrying about, so let’s get this Tensered griffon off the ground, shall we?īard takes up the majority of this build’s levels, but I dipped into the fighter and sorcerer classes to gain access to a specific class feature and the ability to attune to several high-powered magic items normally not open to bards. Many of these spells are restricted to specific classes, such as wizard or paladin, keeping them balanced. In particular, we’re looking at the following spells: Haste, Find Greater Steed, Tenser’s Transformation, Simulacrum, and Wish.
D AND D 5E CHARACTER BUILDER FULL
For those of you who are unaware, 5E bards are full casters that, as they level, have several opportunities to steal spells from any other class’s spell list. With this in mind I turned to a class that allows for the most unintended synergy, the humble bard. However, as is D&D tradition, anything a martial character can do, a caster can almost certainly do better. To best accomplish this, I took a look at the traditional 5E archer options, from the reliable fighter to the picked-last-for-dodgeball ranger. I’ve always enjoyed the fantasy of being a master archer, picking my enemies off from afar before surfing off the trunk of an oliphant as I take it down with a well-placed arrow. I provide a summary of what I consider the most important pieces of each build, along with a much more in-depth coverage of what the build does at each level. While I believe that any of these builds can facilitate interesting roleplaying, this is a mechanically focused discussion. The sheer scale of the system provides an almost infinite number of builds, and I’d like to share four of those builds. However, what 5E does right is its combat system and character customization. Between class options and the inherent randomness of a D20-based system, it has an almost comical lack of balance, leading to the infamous example of the 18 strength barbarian losing an arm-wrestling contest to an 8 strength child. Dungeons and Dragons 5th Edition (5E) is one of my favorite RPGs out there.